Just when you thought it was safe to inject your consciousness into a giant simulation of a video game world, we’re back!
Note from Kevin:
Yep it’s been too long. Lots of changes have happened but I’m pleased to finally release this, the second episode of our show. Many thanks to the talented voice cast for their great performances, and special thanks to Jamie, Andrew and Margie. Couldn’t do it without you.
Media producers face many challenges, depending on the requirements of the project. When Ridley Scott directed Blade Runner his challenge was to create a world of such texture and depth that suspension of disbelief would not be required. His production … Read the rest
Pokeframes and Warmons. Wait, what?
– T-shirt check
– Microsoft and Nintendo continue to be besties with Minecraft crossplay
– DC announces online service with new exclusive live action and animated series
– Westworld mobile game uses Fallout … Read the rest
This week has been all about lip-sync. Let’s talk about lip-sync.
In cutout-style animation like O:P, most of the actual animation is done via motion tweening — limb joints, body bends, walking, etc, are keyframed. The object position/rotation starts on … Read the rest