Meta

Pages

About O:PUG Contact Us

Categories

Board Games Cartoon Dev Blog Gaming Miscellanea Movies Operation: SimPUG Podcast Stream Archive Tech Video Podcast

Archives

November 2018 October 2018 September 2018 August 2018 July 2018 June 2018 May 2018 April 2018 March 2018 February 2018 January 2018 December 2017 November 2017 October 2017 September 2017 August 2017 July 2017 June 2017 May 2017 April 2017 March 2017 February 2017 January 2017 December 2016 November 2016 October 2016 September 2016 August 2016 July 2016 June 2016 May 2016 April 2016 March 2016 February 2016 January 2016 December 2015 November 2015 October 2015 September 2015 August 2015
Gaming, Tech, Nerd Stuff. Also there's a cartoon.

Ep 3 Dev Blog #1 — Easing Back/ by /

12 Oct

At the Museum of the Moving Image in Queens, NYC

After Episode 2 wrapped I felt like I needed a bit of a break and some time to get the board game stream project up and running. After that got moving I did something I haven’t done in a very long time — took a bit of a summer(ish) vacation. It was my 50th birthday last month and to celebrate myself, Jamie and our partners spent a lovely week in New York City.

I’m back, rejuvenated, and starting to get into production on Ep 3. The voice lines for the cast were recorded when we did Ep 2 (with the exception of me & my partner’s lines), so I’m already at the stage of editing the main dialog track for the 1st scene and putting together the principal artwork.

Ep 3 will bring some unique challenges that I haven’t faced before. It’s pretty short, but there is a fair amount of action in it. Until now we’ve tended to avoid heavy action scenes since they’re very labour intensive, but obviously since it’s a cartoon about video games at some point we need to just dig in. This is that point.

As always, I plan to use some techniques to lessen the blow. We take examples from the past, particularly Anime. Speed lines and action stills can do a lot of the heavy lifting, with the added bonus that since our show is a lampoon on, well, everything, we can play up these elements for comedic effect.

Early days yet but I’m back on the weekly Friday dev blogs to keep myself honest and motivated. Got some personal stuff to deal with next week so progress will probably be slow, but I’ve prodded the beast and it’s starting to stir.

1 Comment

One response to “Ep 3 Dev Blog #1 — Easing Back”

  1. Batphantom Batphantom says:

    MORE SPEED LINES! MORE ACTION STILLS! MORE THREE POINT LANDINGS WITH FROZEN ENEMIES BEHIND THEM SLOWLY SLIDING APART!

Leave a Reply