About O:PUG Contact Us


Board Games Cartoon Dev Blog Gaming Miscellanea Movies Operation: SimPUG Podcast Stream Archive Tech The Oracle Video Podcast


June 2019 May 2019 April 2019 March 2019 February 2019 January 2019 December 2018 November 2018 October 2018 September 2018 August 2018 July 2018 June 2018 May 2018 April 2018 March 2018 February 2018 January 2018 December 2017 November 2017 October 2017 September 2017 August 2017 July 2017 June 2017 May 2017 April 2017 March 2017 February 2017 January 2017 December 2016 November 2016 October 2016 September 2016 August 2016 July 2016 June 2016 May 2016 April 2016 March 2016 February 2016 January 2016 December 2015 November 2015 October 2015 September 2015 August 2015
Video games! Podcasts! Cartoons! Puppets! Nerd stuff!

Ep 2 Dev Blog #1: Turnaround/ by /

11 May

Working on Wayne’s mouth positions for front view

The end of week 1 of working on O:P full time is here. It is my hope to do these blogs every Friday, hence the new numbering scheme.

In animation circles, one of the main things you do with any character is create what’s called a “turnaround”, where you have examples of the character from a variety of common angles, so you can do a rough 360 degree rotation and use that as a model for any shot you may need (if you’ve ever heard of a design being “off model”, this is what that means).

Fun fact: I don’t actually have full turnarounds for any O:P character. At a certain point when making the pilot I decided that in order to speed up the process I wasn’t going to create any assets that weren’t actually going to be used in a shot, and since almost everyone with the exception of Karen is only seen in 3/4 facing angle, there was no need to do full turnarounds.

Going into Ep 2 I’m still of the “if you don’t need it, don’t build it” frame of mind, but I’ve hit a couple of shots that very definitely need front-facing models, so… here we go. It’s a fairly time-consuming process as you also need to replicate all of the phonetic mouth positions for lip-sync, but in the end it’s worth it since it gives more animation options and builds on the existing library of assets. It’s a bit odd seeing the characters front-facing — we don’t quite suffer the oddness of Simpsons characters, but like most cartoons, we usually see them at a 3/4 degree angle so there’s a strangeness to it.

In terms of progress I got hit by a cold on Wednesday that’s slowed me down a bit, but the animation for Scene 1 is done and dailies are going up to our Google drive pretty regularly, so I’m happy enough. Momentum is building as I get into the routine, which is what I wanted.

Speaking of routine, I’m also giving thought to other aspects of O:P and I think I’m going to try and make Wednesday a regular streaming day. Streaming is useful for me (a) because it’s a kind of socialization that I’m finding I need, being cooped up all day, (b) it *might* bring some more eyeballs to the site, (c) it’s a good supplement to the podcast, and (d) it’s fun. I’m finding having a break to clear my head is helpful, so this works well.

As the orc famously said: work work.

No Comments

Leave a Reply