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Gaming, Tech, Nerd Stuff. Also there's a cartoon.

Category: Dev Blog

9 Nov

Dev Blog 26 — Team 24 FPS


Two good milestones this week.

– Scene 1 of ep 3 of the cartoon is done. Even though it’s short, it features some more sophisticated composition and camera work than we normally do, and I’m pretty happy with the results. … Read the rest

2 Nov

Dev Blog 25 — Ok, Let’s Talk About Puppets


In 1983, I got to operate a real, screen-used Fraggle. It’s a story I’ve recounted numerous times so I won’t go into detail again (I’m sure I’ve told the story on the podcast at least once) but it was the … Read the rest

26 Oct

Dev Blog 24 — Shifting Gears


One of the fun parts of O:P is also one of it’s problems: there are a number of connected-but-different things we do under the umbrella of this site. It’s one of the reasons actually doing marketing for it is hard. … Read the rest

19 Oct

EP 3 Dev Blog #2 — Concerning Ruunholm


I’ve been wrestling with something regarding the first shot of Ep 3 that I resolved this week, which leads into a bit of background on the world of Operation: PUG.

It may surprise you to learn that the video game … Read the rest

12 Oct

Ep 3 Dev Blog #1 — Easing Back


After Episode 2 wrapped I felt like I needed a bit of a break and some time to get the board game stream project up and running. After that got moving I did something I haven’t done in a very … Read the rest

27 Jul

Ep 2 Dev Blog #12 — That’s A Wrap


Episode 2 is officially done. We’ll be announcing the release date on this weekend’s PUGCast so stay tuned for that.

What comes next? I’m taking a little break for a week or two, during which I’m hoping to finalize the … Read the rest

20 Jul

Ep 2 Dev Blog #11 — Stay on Target


This past week, all of the character animation for Ep 2 was completed. Now it’s down to some (fairly involved) VFX work, end credits, a final audio pass, and Ep 2 will be ready to be released into the wild. … Read the rest

13 Jul

Ep 2 Dev Blog #10 — Gettin’ There


I had a goal this week: finish this scene. It’s the longest in the episode and contains the most VFX work. I’m happy to say that I’m currently rendering the daily and the scene is done. As always there will … Read the rest

6 Jul

Ep 2 Dev Blog #9 — Taking Stock


Media producers face many challenges, depending on the requirements of the project. When Ridley Scott directed Blade Runner his challenge was to create a world of such texture and depth that suspension of disbelief would not be required. His production … Read the rest

29 Jun

Ep 2 Dev Blog #8 — The Thinker


This week I got stuck into the longest scene in episode 2. There are a few challenges mostly related to timing and compositing, as there are heavy elements of motion graphics and effects.

One of the more interesting questions that … Read the rest

22 Jun

Ep 2 Dev Blog #7 — Back in the Saddle


One of the goals in taking this year for O:P exclusively was to see if I could build momentum, both on the production end and in growing our audience. There are always speed bumps, as last week’s illness demonstrates, but … Read the rest

15 Jun

Ep 2 Dev Blog #6 — The Week That Wasn’t


We were supposed to record a podcast last weekend. Thursday night I noticed my throat getting scratchy. By Friday it was an intense ball of pain, and by Saturday a fairly high fever and total loss of voice. Long story … Read the rest