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Category: The Oracle

25 Jan

Dev Blog 34 — T-minus 7 Days


After an intense bit of shooting and editing, I’m pleased to announce that The Oracle will be released on Feb 1st. It will launch with 3 episodes and then a new one will be added every 2 weeks(ish). Current plan … Read the rest

11 Jan

Dev Blog 33 — Logo Galore


Huge milestone this week. The footage for Ep 1 of The Oracle has been shot and I’m working on the edit today. As a result I’m pleased to reveal the logo for the show, pictured above.

I shot in what … Read the rest

4 Jan

Dev Blog 32 — It’s Time To Play The Music, etc.


A new year is upon us, and the ramp-up to shooting The Oracle has started.

Over the holidays and with the assistance of my wonderful wife, we dipped our toes into some fabrication and prop making. Always good fun, but … Read the rest

21 Dec

Dev Blog 31 — 2018 Wrapup


In April of this year I began my “year of Operation: PUG”, having the once-in-a-lifetime opportunity to take a year and focus on the site and figure out where it was going what what I personally want out of it.… Read the rest

14 Dec

Dev Blog 30 — Plan B


There are a few constants I’ve discovered since dipping a toe into the puppet-sphere: 

1) Everyone is busy
2) Nothing happens quickly

Yes this could also be an observation about everyone and everything, but I’ve been happily surprised at how … Read the rest

7 Dec

Dev Blog 29 — Perpetual Test

I live in Premiere now

Another challenging, uneven week as it always is near the holidays.

I had hoped to start shooting some of the actual show this week, but as I’ve been doing more monitor practice, it started becoming … Read the rest

30 Nov

Dev Blog 28 — Puppet Regime


An uneven week, owing largely to delivery delays and my own poor sleep cycle, but I continue to stagger erratically into the future.

On the cartoon front, the goatmen models continue to develop. The 3/4 view now has full lip-sync … Read the rest

23 Nov

Dev Blog 27 — Lurching Forward


Last week didn’t exist. Okay it did, but I had to take care of some very un-fun medical stuff that required time so I didn’t get a whole lot done. Happy to report everything is fine and this week I … Read the rest

9 Nov

Dev Blog 26 — Team 24 FPS


Two good milestones this week.

– Scene 1 of ep 3 of the cartoon is done. Even though it’s short, it features some more sophisticated composition and camera work than we normally do, and I’m pretty happy with the results. … Read the rest

2 Nov

Dev Blog 25 — Ok, Let’s Talk About Puppets


In 1983, I got to operate a real, screen-used Fraggle. It’s a story I’ve recounted numerous times so I won’t go into detail again (I’m sure I’ve told the story on the podcast at least once) but it was the … Read the rest

26 Oct

Dev Blog 24 — Shifting Gears


One of the fun parts of O:P is also one of it’s problems: there are a number of connected-but-different things we do under the umbrella of this site. It’s one of the reasons actually doing marketing for it is hard. … Read the rest

19 Oct

EP 3 Dev Blog #2 — Concerning Ruunholm


I’ve been wrestling with something regarding the first shot of Ep 3 that I resolved this week, which leads into a bit of background on the world of Operation: PUG.

It may surprise you to learn that the video game … Read the rest