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Archive for July, 2018

30 Jul

Operation: P.U.G. Episode 2


Just when you thought it was safe to inject your consciousness into a giant simulation of a video game world, we’re back!

Note from Kevin:

Yep it’s been too long. Lots of changes have happened but I’m pleased to finally … Read the rest

29 Jul

PUGCast 63 — The NoMansConCast


Cons gonna con. Agents gonna mayhem. Stars gonna wars.


– T-shirt check


– So, that James Gunn thing…
– Microsoft reported to be working on 2 consoles for next gen: a standard console and a streaming box running … Read the rest

27 Jul

Ep 2 Dev Blog #12 — That’s A Wrap


Episode 2 is officially done. We’ll be announcing the release date on this weekend’s PUGCast so stay tuned for that.

What comes next? I’m taking a little break for a week or two, during which I’m hoping to finalize the … Read the rest

20 Jul

Ep 2 Dev Blog #11 — Stay on Target


This past week, all of the character animation for Ep 2 was completed. Now it’s down to some (fairly involved) VFX work, end credits, a final audio pass, and Ep 2 will be ready to be released into the wild. … Read the rest

15 Jul

PUGCast 62 — The MurderBearsCast


Yub nub motherfucker.


– T-shirt check


– We pass the buck on talking about the ArenaNet firings (hint: fuck ArenaNet).
– Niantic will release Ingress-themed animated series on Netflix ahead of Ingress Prime launch
– TennoCon happened, and … Read the rest

13 Jul

Ep 2 Dev Blog #10 — Gettin’ There


I had a goal this week: finish this scene. It’s the longest in the episode and contains the most VFX work. I’m happy to say that I’m currently rendering the daily and the scene is done. As always there will … Read the rest

6 Jul

July Movie Preview


July! The thick of the Summer Movie Season! And based on a quick look at August, the end of it, but that’s for another post. We should probably look at this month for now.

Read the rest
6 Jul

Ep 2 Dev Blog #9 — Taking Stock


Media producers face many challenges, depending on the requirements of the project. When Ridley Scott directed Blade Runner his challenge was to create a world of such texture and depth that suspension of disbelief would not be required. His production … Read the rest